
“In our industry, one of the key things developers tend not to do well is own up to our mistakes,” Listo tells Digital Trends. In speaking about what the team learned over the past decade, Listo emphasizes that the team’s mistakes guided the sequel just as much as its successes. That self-reflection was crucial to Payday 3’s development. Listo notes that the carefully planned roadmap is a sign that Starbreeze is more prepared this time around and won’t find itself struggling to make content as it’s surprised by its own success as it was in 2013. That includes its upcoming Year of the Bad Apple update, which will bring four missions and a planned move to Unreal Engine 5. To do that, it’ll move its focus away from brand collaborations initially and deliver “proper post-launch” updates. The current plan is for Starbreeze to once again create a shooter it can support for 10 years. Listo notes that the team is much more prepared to create a long-running game this time, especially thanks to a sturdier foundation in Unreal Engine 4. It would have a few key advantages this time around, building off the 10-year success of Payday 2. In an interview with Digital Trends at the event, Payday Global Brand Director Almir Listo was transparent in explaining how Strabreeze architected the sequel. That iterative gameplay loop is a fitting metaphor for Payday 3’s actual development. The heists here are meant to be mastered, rewarding teams who can plot and execute an Ocean’s Eleven-style plan. Payday 3’s missions beg to be replayed, pulling some immersive sim levers that call games like Hitman to mind. By our last one, we figured out where we’d need to go to shut down the security system, as well as find a few more handy entrances that we could break into unnoticed.

My crew would return to that mission a few times during our session, trying to perfect our plan with each attempt. When we were finally spotted, we had no choice but to take some hostages while we burned a hole into the bank’s vault from the floor above it. Our first attempt would start well enough, as we’d sneak up to the roof and quietly take out some guards to break in. Here, we’d get to try a quieter approach as we started by casing the joint to study its guards and security camera placements.
#Serious sam collection switch full#
We’d get a more classic Payday experience in our second heist, where we’d have to break into a New York City bank and extract duffle bags full of cash. Once we got our cash, it all ended with a tense run back to our getaway car - a bloody escape plan that only three of us would survive. Teamwork was key as we’d cover each other’s backs in a maze of storage containers, buying us more time as the lock slowly burned. If you’ve played a Payday game before, that kind of Hollywood action set piece probably sounds familiar. Once we found it, two of my teammates would grab a bag of thermite and bring it back to burn the lock off - all while fending off the fuzz. In between those firefights, we’d have to use some navigation wits to find our loot-loaded storage container using any intel we could gather. Doing so quickly gave me a feel for Payday 3’s snappy gunplay as I mowed down waves of cops.


When a teammate immediately alerted a guard to our presence within 30 seconds, we had to go in loud. My crew would dive into a new heist called 99 Boxes, which would have us sneaking into a guarded facility and trying to steal money out of storage containers. My first attempt didn’t exactly go smoothly. After customizing a few weapons and choosing perks from a massive list of skills, I was ready to make some cold hard cash. Despite not having played Payday 2 in years, I quickly became reacquainted with the basics as I put together a loadout. Ocean’s ElevenĪfter a theatrical introduction to Payday 3’s in-person media event where I became an accessory to a live bank robbery, I was in the right mindset to carry out some digital heists. For Starbreeze, it was just as much about learning from Payday 2’s mistakes. Pulling that off wasn’t just a matter of doubling down on what worked, though.

While it may not feel too different than Payday 2, Starbreeze’s experience crafting and supporting a 10-year juggernaut shows in what’s shaping up to be a more polished heist sequel. I got an inside look at Payday 3 ahead of its launch, trying out two heists in the upcoming PVE game.
